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The reality of this horizontal scaling is currently playing out in the form of two very different deals. Netflix recently announced its forward-looking acquisition of InterPositive, the AI filmmaking company founded by Ben Affleck, which builds technology to streamline production workflows while maintaining the creative integrity of human storytellers. The other — a more traditional horizontal scaling on a massive scale — is the Paramount Skydance acquisition of Warner Bros. Discovery — its studios, HBO, and linear networks — in a deal valued at roughly $111 billion. (Of course, the Paramount deal is going through after Netflix decided to drop out of the bidding for WBD.)。PDF资料是该领域的重要参考
Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.,详情可参考Line官方版本下载
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