When I share stuff I'm working on, people frequently ask how I make games and are often surprised (and sometimes concerned?) when I tell them I don't use commercial game engines. There's an assumption around making games without a big tool like Unity or Unreal that you're out there hand writing your own assembly instruction by instruction.
要确保 package 包名声明必须与 Gradle 配置中的 package 路径完全一致,如果包名错误,Protobuf 编译器可能无法生成对应的实体类文件。
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